From Pain to Praise

November 30, 2018
by Brandy Webb

silhouette image of person praying

Photo by Rodolfo Clix on Pexels.com

The other day, I was reading a thankfulness journal that I have. I am actually supposed to do it daily, but I forget sometimes. However, the other day, I remembered, and it asked, “When have you seen God use suffering for good?” It was in reference to Romans 8:28: “And we know that God causes all things to work together for good to those who love God, to those who are called according to His purpose” (NAS). Continue reading

A Legacy

November 15, 2018
by Brandy Webb

affection baby baby girl beautiful

Photo by J carter on Pexels.com

When I think of leaving a legacy, I think of famous historical figures that made a splash on the world like a stone hitting the water leaving ripples that still affect societies long past their deaths. These people are the ones that we learn about in school. We read their histories, maybe even books written by them, and we think how awesome it would be to go back in time to meet them. In addition, some of us wish we could be like them, be it to imitate their bravery, intelligence, wit, or any other character trait that enthralls us. However, can we leave a “legacy” also? Maybe not one that is written in the secular books of the future, but one that still leaves ripples that last so long that generations after us do not even realize were made by our lives. Continue reading

Non-Playable Players

November 9, 2018

by Jeff Reed

person holding game pads

Photo by EVG photos on Pexels.com

Video games have been a part of my life since I was very young. I remember playing pong on a television when I was five then later playing computer games and consoles as they technologically advanced through the decades. One of my most memorable game experiences was playing the Legend of Zelda on the Nintendo NES. This was one of the first games where the player could explore an open world and interact with various characters. These non-playable characters (NPCs) would have very simple preprogrammed dialogue. If you interacted with one more than once they usually would repeat the same phrases over and over. There was one unusual character that kept repeating the phrase “I AM ERROR.” Continue reading